![]() NKit also modifies the Wii header to set the bytes at 0圆0 and 0圆1 to 0x1. Wii Update partition CRC32 if removed when converting NKit CRC - makes the NKit file CRC32 equal the source CRC at 0x208 (at 0x4 in GCZ)įorced Junk ID (When Disc ID differs - rare - GameCube only) NKit places its header at 0x200 in the Wii and GameCube disc headers. Meaning any remaining data is as compressible as possible. Wii encryption and hashes are fully recreatable and removed. Non-uniform (NonJunk) data is preserved in 256 byte blocks with a 4 byte header. NKit Format images contain the bare minimum of data. GCZ is Dolphin's own block seekable compression format If hardware support is required then WBFS is currently the best available and recoverable to Redump where not hacked or corrupt. Hardware support for Wii was sacrificed for smaller image sizes. ![]() Both were designed with 1:1 preservation, size and playability in mind. There are 2 NKit output formats, raw (iso) and compressed (gcz). Some corrupt and bad images are supported too, although these can error due to invalid fst.bin modifications. It supports clean / Redump images as well as scrubbed and hacked images. The NKit Format is a non-lossy format for shrinking and restoring Wii and GameCube images. It's concise and intended to be used along side the code. This is the technical detail of the NKit Format.
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